By Shayna Rolon | Observer Contributor

Photo by Benjamin Richard
For the longest time, video games have been perceived on the surface as unbeneficial indulgences that promote violence and demote teaching anything moral/valuable. Most people look at popular franchises such as Call of Duty and Super Smash Bros., that center around shooting and fighting and lack story, and assume that all video games are designed the same way.
Nora Gavin, an MWCC alumni who is a video game design major, wants to refute the stigma against video games and prove that they have potential to hold just as much substance as a novel and aren’t always about fighting or battling.