Teacher Describes the Benefits of the Role-Playing Phenomenon
By Gabriel Drouin | Observer Contributor

Dungeons and Dragons, also known as D&D, has often been passed off as satanic due to the monstrous art on the cover of its books, but is now becoming the savior for many, acting as a safe outlet for creativity, personal expression, and even therapy. Dice rollers both old and young have partaken in the game for decades, since its creation in 1974.
It is hard to believe that a game that, in recent years, has become so widely popular was once seen as literal evil. Some even believed that by playing the game you were opening yourself up to demonic possession. Oddly enough, fighting off demons can be a common occurrence for the heroes in a D&D game.